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 New Game Concepts, Ideas, Etc.

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Posts : 16478
Join date : 2010-09-11
Age : 39
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: New Game Concepts, Ideas, Etc.   Tue Oct 28, 2014 12:39 am

Please post here any ideas you have for a game, or what you would like to see in a game, or any input at all.

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Posts : 3179
Join date : 2010-09-16
Age : 36
Location : Planet Earth

Character sheet
DDO character: Paladin
RK Profession: Butcher

PostSubject: Re: New Game Concepts, Ideas, Etc.   Tue Oct 28, 2014 3:04 am

Something simple, as in that it doesn't take up too much time (ie: all day sporadic log ins). Has to have a killer story line. I absolutely enjoy role playing, writing, reading, etc. but we'd need something new age in that dept. since it's a dying breed. Nothing space age? Nothing can top Star Wars...can it? LOL! I'll have to sleep on it, maybe even pick hubby's brain see what he could think up too.

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Posts : 2371
Join date : 2010-09-14
Age : 23

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: New Game Concepts, Ideas, Etc.   Tue Oct 28, 2014 8:17 am

I love the idea of every decision you make deciding on where your story goes. I always thought about testing out how many different conclusions you can come to. Like imagine if from getting out of bed to leaving your front door, you had to make 100 micro-decisions, all slightly changing the faith of the character.


IG NAME: "Aidann."
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Posts : 3343
Join date : 2010-09-13
Age : 47

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DDO character:
RK Profession: Blacksmith

PostSubject: Re: New Game Concepts, Ideas, Etc.   Wed Oct 29, 2014 8:03 pm

This is the one thing that I am liking about fallen london - the choices you make have an effect on your character.  It isn't black and white either, my character has these qualities:

Daring 5
Heartless 3
Magnanimous 3
Forceful 4
Subtle 5
Melancholy 3
Ruthless 2
Hedonist 10
Steadfast 1
Austere 6

So you aren't just one thing or another, you are various shades of those things.  

So a nuanced game like that would be great, something where choices have consequences and so change your path through the game.  This makes it interesting enough so that people want to play again and take different choices to achieve different outcomes.  So this would be a storyline driven game, I know I can do decent storylines and I am sure that other people here can too, all that would be needed for that would be a starting theme and then let people have fun creating plotlines within the theme.

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