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 Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness

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anto_capone
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Posts : 16468
Join date : 2010-09-11
Age : 38
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Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness   Thu May 12, 2011 8:03 am

Can eat weapons and possibly inventory.

There is some glitch that can erase your items/weapons when equipping a drop on exit quest item, like asteroid boulders in abbot for example.

Be careful, I hear the best way to ensure you don't lose stuff is to have an empty equipment set on your hotbar and switch to that before and after switching to any boulders/vials of pure water/etc.

http://forums.ddo.com/showthread.php?p=3774904#post3774904

http://forums.ddo.com/showthread.php?t=289909

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anto_capone
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Posts : 16468
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness   Thu May 12, 2011 8:25 am

Oh yea, and chaos orbs can eat things and replace them with ham:

http://forums.ddo.com/showthread.php?t=302927

It seems to only effect unbound items like stacks of scrolls tho

edit: people are saying this is a myth

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Last edited by anto_capone on Thu May 12, 2011 8:29 am; edited 1 time in total
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anto_capone
Royal
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Posts : 16468
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness   Thu May 12, 2011 8:26 am

Quote :
Originally Posted by Junts View Post
Explaination of the weapon glitch:

Have you ever noticed how if you swap weapons right at the start of an animation, you can do an attack using an animation from the wrong weapon type? Throwers are particularly prone to this. Switch weapons right as you throw and you will often do an animation where you fling your normal melee weapon.

This isn't typically a problem becuase we use returners. However, it can be a problem when using stacks of finite objects, like the vials and boulders, because the number of your melee weapons in the stack is 1 - if this happens with those weapons, they're gone.

If people ever used those 20 stacks of +5 throwing x's, this would happen more often and anywhere. For safety in blighted and abbot, switch to a scroll stack or something before switching to a melee weapon when swapping quickly between the limited-item stacks and your melee weapon. If you are attacking rapidly with a boulder stack, you can fling away your main weapon permanently when you equip your real weapon again.

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Telcara
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PostSubject: Re: Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness   Thu May 12, 2011 9:44 am

OMGWTFBBQ!

You can fling away your epic weapon and lose it forevers! Hahahahahahahahahahahahaaaaaaaaaaaaa..... lol!
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Grace
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RK Profession: Baker

PostSubject: Re: Warning:: Abbot, Tomb of Blighted, and Harbinger of Madness   Thu May 12, 2011 3:15 pm

Wow, suckage. I have noticed that the animations are a bit odd since the update. Diplo has a weird longer animation and gets interrupted a lot more. Plus, I've noticed when I switch weapon sets that there's a delay in the animation as well. So if I'm ranging and then I switch to my melee set, it will show me holding the bow and standing there, but the damage and sound is of me hitting with the swords.
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