Kazcia - Today at 5:39 PM
I have TONS of ideas, just nothing I think they'll ever do
Jamm - Today at 5:41 PM
This is happening. We have been talking about this for years, and we have a lot of great talented people here.
Maybe not the game I'm talking about but a persistent multiplayer web based game shall be made.
Bathycolpian - Today at 5:47 PM
SO MUCH TEXT
Jamm - Today at 5:49 PM
Just the random ramblings of a possibly crazy man. Feel free to ignore if you aren't interested.
Horácio - Today at 5:54 PM
been living under a rock, need a quick rundown
celcius will fix RK? what timeline is this?
Bathycolpian - Today at 5:55 PM
If you're hanging here, you are crazy
Jamm - Today at 5:55 PM
No forget about Celcius, we've given up on them. NNGO is making it's own game.
see link above ^^
Bathycolpian - Today at 5:57 PM
Could be interesting. Secfenia is based off RK. Their game mechanics are far superior, imo. Shame the rest isn't as good
Horácio - Today at 5:57 PM
so like RK, but that works?
Jamm - Today at 5:58 PM
Yeah I played that for a while, but in the end it was just more of the rk eat sleep logout stuff.
Bathycolpian - Today at 5:59 PM
I'm totally chill with that. Much prefer the way they set it up vs RK, especially these days. It's the powers that be can be meh
Jamm - Today at 5:59 PM
the concept I am thinking of if sort of based on The Guild 2. You control a dynasty and your characters have children and die off over time. You
Horácio - Today at 6:00 PM
was gonna mention The Guild
Jamm - Today at 6:00 PM
You'll have some sort of schedule and different passive activites or active minigames to spend your time on.
Horácio - Today at 6:00 PM
maybe some Mount & Blade stuff as well
Jamm - Today at 6:01 PM
That's what Im picturing anyways, there are a lot of good ideas in that thread.
and a lot more in all of our heads.
Horácio - Today at 6:04 PM
could have an apprentice system, like real life mid-to-high medieval era if the character is gonna age just like on the guild
that would be how you learn a trade, could maybe work more than one master but since you gonna age that would lead you to being a jack of all trades master of none
having masters would then be a requirement for founding a city
Jamm - Today at 6:09 PM
Not sure on the timeframe of aging. the spring 1400 to summer 1404 was always weird to me lol. One year a week would be 26 years every 6 months. So if you started at 20-25 you'd have 6-10 months maybe with your first character then around a yearish with your children once they come of age.
The years could be a bit longer but then I think we would need more unnatural causes of death to bring down the average life span a bit.
Horácio - Today at 6:12 PM
maybe keep the levels in RK but instead of something artificial like a "level" you age
and there would be stages of life
with advantages and disadvantages
Jamm - Today at 6:14 PM
monday winter tuesday spring/planting, wednsday thrusday summer friday late summer/harvest saturday autumn/market day sunday winter
Yeah for sure there should definitely be different bonuses/changes as you age.
Horácio - Today at 6:16 PM
like your beard becoming more glorious as you get older
Jamm - Today at 6:16 PM
genius
Trinityrk - Today at 6:19 PM
Loving it!!!
Jamm - Today at 6:20 PM
Trinityrk - Today at 6:23 PM
I have some ideas too, it’ll be later on or tomorrow maybe to put it down but based on crime and traveling
Or actually to add to what’s been thrown out
Jamm - Today at 6:24 PM
Anything you want to add is more than welcome T.
Trinityrk - Today at 6:24 PM
I really like the medieval style of game we’re all on the same wave length there
Jamm - Today at 6:28 PM
Well I was thinking more Roman times which is before the dark ages and medieval times and I think Jill said she was thinking Industrial Revolution which was after Medieval times lol
But it doesn't matter, I think the concept is fun and engaging, the setting isn't important. Look at RK, they have 3 different games in 3 different time periods running the same engine.
Horácio - Today at 6:30 PM
what if the ages would pass?
would be quite a challenge but let's say each 5 real years you made a big update and advanced an era(edited)
or maybe each 10 years
everything would still basically the same, the buildings and all, just change their looks
and add/remove stuff
Jamm - Today at 6:32 PM
Could be interesting but it would be tough to in a persistent universe. I'm thinking the game will sort of parallel the roman empire, with new content being added over time.
New colonies with new trade goods, engineers creating new technologies, discovering new metals like irons and creating whole new resource chains.
perhaps over time things will become obsolete in an ages sort of way, but it will be more gradual with new content rather than one big update.
Horácio - Today at 6:34 PM
could work as well
it's the same idea done differently
Jamm - Today at 6:37 PM
I mean who knows, at this stage we are pre alpha so everything will be constantly changing and updating for awhile. That's the mindset I am in. You're talking 5-10 years down the road. At that point we could probably do annual or such large updates. I do like the idea of people having to discover/invent the new technologies even after they have been added to the game.
Horácio - Today at 6:38 PM
thing with new tech is when one city has 'em but the others don't
Jamm - Today at 6:39 PM
Perhaps one colony could discover the secret to something like Damascus steel and keep it a closely guarded secret.
My idea is that there will constantly be new colonies being founded with new trade goods that are in demand by the AI's and players in Rome and other cities.
Horácio - Today at 6:40 PM
like the specialties in RK, i see
Jamm - Today at 6:42 PM
Romans, at least in ancient times didn't have blacksmiths. They had braziers (copper smiths), goldsmiths and tanners(leatherworkers)
Horácio - Today at 6:43 PM
i don't know a whole a lot about the ancient times as i do about medieval europe
Jamm - Today at 6:43 PM
Once the game grows enough I want resources to be really spread out to make trade necessary.
Horácio - Today at 6:43 PM
would be good to up other civilizations in the game too
like RK is all europe, this game could have rome, greece, egypt and the arabs (no idea what their land is called)
Jamm - Today at 6:45 PM
There was a book series I read (many times) called A Dream of Eagles. It's a historical fiction based on the Arthurian Legend set in Roman Britain around the time of the fall of Rome. It's a really good series.
Horácio - Today at 6:47 PM
in ancient times the armies played on a whole new league when compared to medieval era, way more soldiers and fighting in formation
Jamm - Today at 6:47 PM
They author Jack Whyte also has a Trilogy about William Wallace (Braveheart) and Robert the Bruce and a Trilogy theorizing the rise and fall of the Knights Templar.
Yeah, that's one of the reason I want a lot of AI NPCs in the game.
Players will run farms with AI workers or be officers in the legion.
Horácio - Today at 6:48 PM
so there could be a bonus for having more people in the army, since you would be able for form those formations better but maybe a penalty if you go too over the top with the soldiers and get negative bonuses as you would have 'em being less disciplined
Jamm - Today at 6:48 PM
etc.
Horácio - Today at 6:48 PM
kinda like the morale in mount and blade
Jamm - Today at 6:49 PM
yeah, people will have some sort of leadership skill that controls how many AI's they can control.
and your dynasty will have some sort of stat for how many active characters you can have.
Horácio - Today at 6:49 PM
yeah, like in mount and blade, but make it so that you can have as many as you want, but with an optimal number for your set of skills
so an unprepared leader with a big army would still lose to a smol army with a great leader
Jamm - Today at 6:50 PM
Good idea, if you can't supervise that many people they might start fucking around or stealing stuff from your workshop.
Horácio - Today at 6:51 PM
maybe having each troop costing you something
Jamm - Today at 6:51 PM
I'm thinking of this in an economic and military sense.
Horácio - Today at 6:51 PM
like a wage or part of the loot
Jamm - Today at 6:52 PM
At first I think the enemies will mostly be AIs. Barabrians attacking the colonies or w/e,with a few highwaymen, criminal types mixed in.
Eventually if the game gets big enough I'd love to see a few large empires who can go to war with each other, but also require trade goods from each other, perhaps encouraging smuggling.
Or economic warfare. What if Damascus has the only iron mine and decides to keep it all to themselves and hire all the best smiths from around the world.
Could completely throw off the balance and fuck up the game or it could be fun.
Maybe with the skyrocketing iron prices prospectors will find a new iron mine somewhere in Africa and found a town around it.
Horácio - Today at 6:56 PM
having 'em mines going dry after some time and being able to send people to look for more potential mines, maybe
Jamm - Today at 7:00 PM
Could be a good idea, but it could throw off the economy if a town had been created(which I think it would need to be) to supply the needs of those miners.
unless there were multiple potential mines within reasonable walking/wagon from a city.
With some sort of Tent City/multi day shifts.
Horácio - Today at 7:02 PM
what about a camp just outside the mine so you can rest and keep your goodies while your out in the field working
and you have to go a village or a city to sell the ore
or maybe a city organizes some people to work there and sends someone each X days to collect the ore and give the miners more suplies
could be good for people who don't grind
Jamm - Today at 7:04 PM
I'm thinking of everything on a large scale. like 10-50 plebeians per player. Some employed by the players some just doing their own thing, buying products, etc.
Horácio - Today at 7:05 PM
i'm not really thinking on AIs
Jamm - Today at 7:05 PM
So large scale farming, large scale mining and large scale construction.
I really liked the AI economy in The Guild 2 and that's really the only way I can think of to create largish cities and have players able to found there own towns with ~5-20+ people.
Im thinking long resource chains with players controlling multiple characters who can own multiple businesses and employees.
It would be really cool if we could have an entirely player driven economy, but I just don't think the market is there any more.
Horácio - Today at 7:11 PM
that makes it more an administration game like tribal wars or travian rather than a role playing thing
Jamm - Today at 7:14 PM
It's not just RK that's declining. Most Browser games have been shrinking. Innogames who makes Tribalwars still made €161.5 million last year, but they've added a lot more micro transactions and a lot more games to their library. New worlds in Tribalwars through at <25% of the players they used to have back in the day. There used to be a "rim" where you could join a world late and be away from the hardcore players in the "core", now no matter when you join you're going to be in noble range of the people who started the first day.
Like I said I'm open to all ideas, nothing has been coded yet. I'm probably going to copy all these ideas over to the forum thread.
The game I'm thinking of is a PDRTEMSG
That's Persistent Dynastic Real Time Economic/Military Strategy Game
Horácio - Today at 7:18 PM
i see
Jamm - Today at 7:19 PM
Less scale than Tribalwars, people will be controlling multiple business in a town, not multiple cities, less militaristic than tribalwars as well. Most fighting will be over resources.
Horácio - Today at 7:20 PM
how do you plan to keep if funded, tho?(edited)
micro transactions?
lotsa adds?
Jamm - Today at 7:27 PM
Well we have a lot of support here. I'm sure we could easily raise enough to pay for a server for a few years. I'm thinking of a subscription service with Usability benefits. Such as f2p players can only schedule 2-3 days in advance and subs can schedule a week in advance. With other benefits too of course, maybe more intel/graphs on their businesses. The ability to download those graphs to excel for the super serious players, who knows.
Perhaps some sort of real money exchange like Eve or Tribalwars. I've farmed so much PP since they added the Premium Point Exchange to TW where you can trade resources for PP and Eve lets you buy Pilot License Extensions which are 1 month subscriptions and sell them on the market. That way a f2p player with enough businesses could get a subscription and stay f2p.